While this creature slides across the map at a painstakingly slow pace, you'll have time to plan your next move, content with the fact that a new round won't start until you've returned to finish the job. This creates a slow-moving failsafe where a runner used to be. If you time it right, the explosion will take the monster's legs off under the knees, but keep it alive. Toward the end of a wave, when there's one enemy left, throw a grenade at its feet. Notice how new rounds only start once you've cleared every zombie from the previous one? You can use that to your advantage. And when it doubt, rely on the next tip…. Try not to spend more than one wave in this zone. Shadows of Evil's second area is an open courtyard, with several new avenues and escape routes, but defending every vulnerable alleyway can be tough, even with teams of four. So make sure you have ample money saved before you open the first gate, usually around wave three or four. You'll have more possible routes as a result-but so will the zombies. This power-up makes every weapon lethal, so switch to your pistol, or combat knife, or the worst weapon you have, when activating the buff.Įntering new areas can be both a blessing and a curse. Lastly: always be smart with the Insta Kill buff. ![]() But if you only have a few zombies left before the next round starts, save the bomb for when it will do the most damage. If your team is in a real bind, then go for it. ![]() Nukes, on the other hand, are more of a judgment call. Max Ammo power-ups, for example, are best grabbed at the end of a long round, when they'll replenish all the bullets you spent. However, you shouldn't always pick them up right away. These items implement a handful of changes to your team or the environment, from offensive buffs to veritable Get Out of Jail Free cards. If you're lucky, one of your kills will lead to a golden power-up drop. By saving up enough money, you'll have access to the more powerful weapons for sale in Morg City. By killing them after they've broken through the barriers, you'll get an extra 50-70 points more from replacing the defenses in the aftermath. Also, if you're not a Zombies veteran, the next tip may sound counter intuitive, but: let the zombies through the boarded up windows. It's weak, but if you make the shots count, it will conserve ammo for the tougher fights ahead. First, stick to your handgun as long as possible. The main focus in the early rounds is managing your money, and a few things can aid you in that pursuit. Covering every sight line is crucial when the waves of enemies become more challenging.īy clicking 'enter', you agree to GameSpot's Plus, Shadows of Evil has a huge map, with branching alleyways and hidden crannies. At times you may need to branch off from the group, or split up in the interest of time, but by and large, sticking with your teammates is the best way to ensure progression. But nothing buries a team in an ocean of rotting limbs like its heroes going rogue. Zombies is built for cooperative play, after all. But we have compiled a list of tips that should get you past the early rounds in Treyarch's odd new world. There are myriad obstacles preventing you from progressing too far from the outset, and even Zombies veterans will need time to learn the ropes.įiguring out the bizarre, mysterious objectives involving malignant artifacts and ancient curses is half the fun of Shadows of Evil, so we won't spoil those. ![]() Also, Jeff Goldblum is a practicing magician.ĭespite the oddities at play here, Call of Duty: Black Ops III continues Treyarch's survival horror spin-offs with Shadows of Evil, the newest Zombies installment set in the 1940s on a sprawling map. There are tentacular monsters, bulbous glowing plants, and sacrificial altars.
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